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The main rules we use
for 1588AAT are taken from Games Workshop's excellent Lord Of The Rings
strategy game. It is pretty much the ultimate skirmish ruleset, for pre
automatic weapons. They pretty much proved this themselves, first with
the Warhammer Historical release of Legends Of The Old West and its
supplements, then by the further release of Legends Of The High Seas. So
the first thing you need to do is go and get yourself one of these
excellent rulebooks. |
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These days I tend
to use LOTHS (Cos I wrote some bits in it) but I always refer to
LOTR when in need of clarity. The statistics used in the Army Lists
use the LOTR names. But I am pretty sure you will be able to work
out how the stats change from one game to another.
Our rules are not
definitive. I will gladly chat with gamers about the ins and outs of
rules and we find that we are often cross referencing between
different rule books. |
So my first message
is very much: APPLY SOME COMMON SENSE! Often tricky to do in the
heat of the game. I have always liked the GW way to settle disputes;
roll a d6 to see who gets the decision during the game. Then discuss
it like grown ups after the game. |
We started
playing all of our games as skirmishes. This was how we wanted the
game to feel. I prefer to play games in 28mm, where one figure
represents one man. Skirmishing therefore makes the most sense as it
is an affordable way to start to play. However as some of my friends
started to invest in figures for this game we started to find some
of our games getting bigger. |
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Then GW released
LOTR - War Of The Ring which introduced bases of troops and I also
bought the LOTW Alamo supplement, which has company rules. Although
not fully decided which works best, we have now got to the point
where we define if a scenario is going to be a battle or skirmish,
thereby indicating the rough size of forces and also the kind of
weapons that would be more likely to be present. (Having walked
around a fair bit in the real world with a fifteen foot pike we
decided it was unlikely that pikemen would carry pike if they had
popped out to do a spot of nicking) |
SO WHAT RULES HAVE YOU
GOT THEN?
Right I'll stop
rambling and you can see some of what we have written so far, be
aware this is an evolving game and we may make occasional changes to
these rules. |
Most rules in LOTR
apply in these games. the rules we first had a need for were
Armour & Helmets
Hand to Hand Weapons
Missile
Weapons
Forming a block
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