An Army List for the Spanish invaders
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The righteous have landed! The fearless tercios of the Duke of Parma have landed on the East coast. Veteran
soldiers from the Army Of Flanders fight alongside raw recruits from
Spain and hired German mercenaries. Small in number but determined to
cling onto their footholds and wait to be reinforced by the Armada, the
Spanish are a formidable foe.
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This army list will allow you to select
a force of invading Spaniards to fight your way across Southern England. |
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Characters |
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Maestro de Campo (hero) 0-1 |
Maestro de Campo commanded a Tercio,
and in our games a character of this rank is a serious opponent. He
represents those special individuals who lead the expeditionary
force on English soil, he leads from the front and inspires his men
when all hope appears to be gone |
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F |
S |
D |
A |
W |
C |
M |
F |
Pv |
Maestro |
6/4+ |
4 |
5 |
3 |
3 |
5 |
3 |
2 |
80 |
Maestros are armed with a sword. They may select other equipment from
the following |
Light Armour 5 pts |
Halberd 5 pts |
Pistol 5 pts |
Heavy Armour 10 pts |
Horse 10 pts |
Buckler 5pts
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Capitan (hero) |
Vanderas were led by a Capitan, a gentleman of standing, well
educated and schooled in the art of war. These men are experienced
leaders and brave fighters. They have usually spent a good few years
fighting as a Gentleman Adventurer gaining vital experience Capitans
have usually been commissioned by the crown, but are responsible for
raising their own company.
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F |
S |
D |
A |
W |
C |
M |
F |
Pv |
Capitan |
5/4+ |
4 |
4 |
2 |
2 |
4 |
2 |
1 |
40 |
Capitans are armed with a sword. They may select other equipment
from the following |
Light Armour 5 pts |
Halberd 5 pts |
Pistol 5 pts |
Heavy Armour 10 pts |
Horse 10 pts |
Buckler 5pts |
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Alferez 0-1 per Maestro/capitan |
The Alferez was second in command
in a Vandera he was also
the unit’s standard bearer. They are more experienced officers
than their English counterparts and were not supposed to fight
whilst holding the standard but they often would.. They are armed
with a sword and some may carry a pistol for close range protection.
If they fall in combat any other trooper in base to base combat may
pick up the standard so it stays flying. |
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F |
S |
D |
A |
W |
C |
M |
F |
Pv |
Alferez |
3/5+ |
3 |
4 |
1 |
1 |
3 |
1 |
1 |
40 |
Alferez
are armed with a sword and carry a standard, they can be equipped
with the following |
Light Armour 2 pt |
Pistol 3pts |
Heavy Armour 5 pts |
Helmet 3 pts |
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Alabarderos/ Sargento/ Abanderados
0-2 per hero or standard
These NCOs performed
similar tasks for different officers so have different names, but we
have combined them for ease of play. |
Standards and officers were often accompanied by bodyguards, they
were all experienced soldiers armed with halberds. These men are
respected veterans whose only role is to protect their officer or
the standard of their company or Tercio. They perform an important
role in the warband as shock troops armed with double handed
weapons. |
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F |
S |
D |
A |
W |
C |
M |
F |
Pv |
Sargento |
4/4+ |
4 |
4 |
1 |
1 |
4 |
1 |
1 |
20 |
Sargentos
are armed with a Halberd. You may equip your Sargento with any of
the following: |
Light Armour 2 pt |
Halberd 3pt |
Pistol 3pts |
Heavy Armour 5 pts |
Helmet 3 pts |
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Inquisitor 0-1
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The reason for the invasion of England
is to cleanse Europe of this heretical nation and remove its
excommunicated monarch. Inquisitors were sent with the Armada to
ensure the souls of the Spanish troops and to bring about the
restoration of the true faith. Inquisitors are fearless priests who
inspire courage in their own troops and fear in the souls of the
enemy. |
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F |
S |
D |
A |
W |
C |
M |
F |
Pv |
Inquisitor |
2/6+ |
2 |
3 |
1 |
2 |
5 |
-- |
3 |
40 |
Inquisitors are not skilled in arms
and will only fight if attacked, they only fight with their staffs
and crucifixes (Improvised weapons) and they do not wear armour. The
Inquisitor may use one of the following abilities each turn, but not
both. |
Righteous Inspiration
The Inquisitor rants and raves at
troops from his own side about the need to cleanse the world of
heretics. He acts as a BANNER to one combat within 3". This bonus
can be added to a combat even if it has benefitted from a BANNER
reroll from a real standard.
Fear of God!
After movement is complete, the
Inquisitor calls down the powers of his God with prayers and the
like. He singles out one enemy figure within 8" and makes him
take an immediate Courage test at -1. If the test is failed the
figure will flee d6 inches away from the Inquisitor in fear of his
mortal soul. All friendly models, not engaged in combat,
within 3" of the affected figure when he starts to flee must
also take courage tests, this time with their normal Courage, to see
if they flee. Make a Courage test each turn for fleeing figures to
see if they recover their wits or not. |
Click here for
TROOPS |
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